Two problems in new version
Two problems in new version
Hi all,
I am testing the new version, and it has improved a lot. Thanks.
Although, I am find two subjects that I think they are wrong.
1. The duration of flight is not calculated correctly in my flight information.
2. The landing lights off are penalized in ground when I am taxiing. I think is not correct to config the landing lights on on ground during taxi.
Regards,
I am testing the new version, and it has improved a lot. Thanks.
Although, I am find two subjects that I think they are wrong.
1. The duration of flight is not calculated correctly in my flight information.
2. The landing lights off are penalized in ground when I am taxiing. I think is not correct to config the landing lights on on ground during taxi.
Regards,
Re: Two problems in new version
Hi
The Landing Lights penalty has been with us since the beta (I think) and release versions and yes.. it does differ from how flynet used to work.. that is, you could leave your lights off until just before takeoff. You will notice on the new client that that the final page.. the one that tells you to fly, lists the aircraft state.. speed and landing lights on or off. To stop getting any further penalties.. make sure your lamps are on before you start the client. Other LL penalties remain the same
Yup.. the new client is having difficulties with flight duration on certain types of aircraft. From what I've found.. low and slow are way off but timings get closer the faster you go. Turbo props are better but still off and jets are bang on. The guy's are working on it
ATB
DaveB
The Landing Lights penalty has been with us since the beta (I think) and release versions and yes.. it does differ from how flynet used to work.. that is, you could leave your lights off until just before takeoff. You will notice on the new client that that the final page.. the one that tells you to fly, lists the aircraft state.. speed and landing lights on or off. To stop getting any further penalties.. make sure your lamps are on before you start the client. Other LL penalties remain the same
Yup.. the new client is having difficulties with flight duration on certain types of aircraft. From what I've found.. low and slow are way off but timings get closer the faster you go. Turbo props are better but still off and jets are bang on. The guy's are working on it
ATB
DaveB
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Re: Two problems in new version
Umm... no, there has not been a problem or a significant change to the way the landing lights penalty works. If you're having problems with the penalty, it's probably because the contact points on your airplane are incorrect and the client is detecting you as being airborne or your scenery has problems and it is showing you lifting off during taxi (aka jumping). Otherwise, there is no reason you will get any sort of landing-light related penalty. I have made every flight with this new client (since BETA) operating the landing lights the same way as always and only got dinged when landing at El Alto (high altitude airport) which was fixed with the change in the detection giving a 2000 foot area when close to the ground to get the lights on or off and not take a penalty (i.e. you can turn them on or off between 1000 feet AGL and 3000 feet AGL and not take a penalty for turning them on or off above 10,000 feet.
As for the flight duration - are you starting the client when Flight Simulator is paused? If so, this is the probable cause of your issue. This is why I posted the news item on the main page and here in the forums.
As for the flight duration - are you starting the client when Flight Simulator is paused? If so, this is the probable cause of your issue. This is why I posted the news item on the main page and here in the forums.
Re: Two problems in new version
Hi Chris..
Rgr that.. I've obviously misread between the lines somewhere and presumed/assumed they now had to be on at all times while on the deck. We were getting pinged for the most ridiculous things early on (beta too) that it tends to make one over cautious Noted and thanks
ATB
DaveB
Rgr that.. I've obviously misread between the lines somewhere and presumed/assumed they now had to be on at all times while on the deck. We were getting pinged for the most ridiculous things early on (beta too) that it tends to make one over cautious Noted and thanks
ATB
DaveB
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Re: Two problems in new version
I am not sure what's happening there, but I have never been penalised for landing lights on taxi, and I taxi all the way to the runway with them off. I do not switch them on until I get clearance to go onto the runway itself.
Myrm
"Glöm inte vår Tobias" (In memory of Tobias Enroth 1999-2007)
"Glöm inte vår Tobias" (In memory of Tobias Enroth 1999-2007)
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Re: Two problems in new version
Again, you either have a scenery or airplane problem. It's not with the client. If you hear the touchdown sound during taxi or your aircraft is "jumping" during taxi, you may get hit with a penalty. If that is the case, you need to check the airplane's contact points, but more likely you just need to get rid of whatever scenery you're using because it's poorly designed.
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Re: Two problems in new version
The client currently checks for altitude (alg) above 50ft before the penalty will trigger. This depends on where the aircrafts center is defined in its model. I am speculating here but its possible that for a large aircraft that has started to rotate in takeoff that its center could be more than 50 ft off the ground before the wheels leave the ground.
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Re: Two problems in new version
Hi Joe
I've yet to come across any FS model that has a CoG that'll have the nose 50ft off the deck before the main gear leaves the ground but it's a possibility. It's surprising that on even such large aircraft as the 747's.. the CoG is modelled a darned site lower than you'd think. On the POSKY 747-136.. the CoG is 14ft off the deck.. on the CLS 742, it's 21ft
Chris..
It wasn't Myrm with the original taxi light problem. He was just commenting that he does as he's always done and it still works the same. indiceVACHIEF is the chap with the prob
ATB
DaveB
I've yet to come across any FS model that has a CoG that'll have the nose 50ft off the deck before the main gear leaves the ground but it's a possibility. It's surprising that on even such large aircraft as the 747's.. the CoG is modelled a darned site lower than you'd think. On the POSKY 747-136.. the CoG is 14ft off the deck.. on the CLS 742, it's 21ft
Chris..
It wasn't Myrm with the original taxi light problem. He was just commenting that he does as he's always done and it still works the same. indiceVACHIEF is the chap with the prob
ATB
DaveB
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Re: Two problems in new version
I was just stressing the point.